The Advanced Programme in Music Production and Sound Engineering is an intensive one year programme which is taught across 48 weeks. The course is then divided into three terms, with each term building on the knowledge and skills you learnt in the previous term.
Using our progressive continuous learning method each module will cover historical and theoretical content alongside practical and technical skills so you develop a rounded knowledge and skill set within each area.
The breadth of the course means that alongside learning what equipment, techniques and microphones to use you also learn why you use them. This will help you develop your own expertise and understanding of how to create different sounds and effects.
Within the course we cover all of the following subject areas: Acoustics, Computer, Copyright and Legal issues, Digital Audio Technology, Electronics and Analogue Equipment, General Business (Publishing & Marketing), Management Skills, Mastering, Microphones, Mixing and Critical Listening, Music Theory and Production, Production, Recording, Sound Theory, Studio Equipment and Signal Processing, Studio Etiquette and Musicianship.
Below you can browse through the three terms and see the breakdown of modules for each term.
These are the learning outcomes for this subject area.
You will be able to:
• Understand the function of standard audio equipment in music production
• Understand the operating principles of computer-based signal processing devices
• Understand the importance of evaluating signal processing objectively
• List and contrast the different standard types of audio signals
• Analyse cabling strategies used in analogue and digital audio signal chains
• Categorise different types of mixing consoles and their components
• Itemise and differentiate signal processing devices
• Describe the role of patch bays and the ‘normalling’ of connections
• Select and use different types of equaliser plugins
• Select and use different types of dynamic range processing plugins
• Select and use different types of effects processing plugins
• Appraise equalisation from a musical, i.e. not solely technical, perspective, correlating bandwidth, slope and cut-off or centre frequency to pitch
• Assess the effect of dynamic range processing (time constants) on the envelope of audio material